Nvidia recently published a high-level abstraction layer for the Vulkan API. Dubbed VkHLF (Vulkan High-Level Framework), this new framework aims to simplify the task of creating content for game ...
“This is an historic moment in the 3D graphics industry, and Vulkan will set the foundation for graphics and compute APIs for years to come,” said Karen Ghavam, CEO of LunarG. “We are excited to ...
The Khronos Group announces the release of the Vulkan 1.1 and SPIR-V 1.3 specifications. Version 1.1 expands Vulkan’s core functionality with developer-requested features, such as subgroup operations, ...
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