TheGamer on MSN
Fallout 3 nearly didn't have VATS
Fallout started in 1997 as an isometric, turn-based game, in which the Wanderer would patiently wait for big rats and ...
Game Rant on MSN
"Is Anyone Going to Use This?" Fallout's Most Iconic Gameplay Mechanic Almost Didn't Make It
A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the final build of the game.
After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the ...
Fallout has a lot of iconic hallmarks—ghouls, deathclaws, radioactive cesspools, and some swingin' music. But it's also ...
Nerdist on MSN
FALLOUT Season 2: VaultTech’s ‘Future Enterprise Ventures’ Hints at FEV From the Games
Prime Video's Fallout just introduced the Future Enterprise Ventures experiment, which sounds like a code for the notorious ...
Tell me if this has happened to you. You're playing Fallout 4. There's an enemy, let's say, a super Mutant. You press the button that slows the game down, so that you can shoot directly at its head — ...
War, war never changes. But if you’ve played previous 3D Fallout games you may be surprised to discover that VATS doesn’t work quite the same way in Fallout 76. So, to help you find your feet, here’s ...
Starfield offers a familiar Bethesda experience, but the combat feels lacking without the VATS system from Fallout games. While other RPGs like Mass Effect and The Outer Worlds have similar mechanics ...
The weird second part of Fallout 4's next-gen update, which we first learned about last week, arrived yesterday, bringing with it a host of fixes mainly aimed at getting the game to run and look a bit ...
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