Janine Chow, an assistant professor in the Department of Theatre and an experienced sound designer, talks about the process and history of creating sounds for theatrical production.
It influences energy, communication, and flow. When audio is planned correctly, it supports the celebration rather than competing with it” — Don Tucker SLIDELL, LA, UNITED STATES, January 2, 2026 ...
Industry veteran Paul Hales has an impressive resume dating back 30 years with the development of his first commercial loudspeaker at age 22. Since then Paul has lent his design talents to Samsung, ...
From the splashes and sprays of an ocean documentary to the action-packed thumps and thuds of a fighting video game, sounds are an integral element of any creative production. These audio elements are ...
No Film School on MSN
Here’s why the sound design of ‘Cast Away’ is one of film’s greatest hidden achievements
While we spend a lot of time on this site talking about cinematography and the all-encompassing art of filmmaking itself, we admittedly don’t spend nearly enough time on audio and sound design as it ...
The wind howls. Tree branches creak. The life of the forest breathes into you. You're immersed in an epic soundscape. The environment feels so real you could touch it, even though you know it’s an ...
Physics concepts and methods associated with musical instruments, musical recording, and musical acoustics are discussed at an introductory level. Topics include periodic motion, normal modes and ...
I first got into home theater when I was in high school in the late 90s, when the DVD was brand new, and 5.1-channel audio was mind-blowing. My first system was composed of all Sony gear, purchased at ...
Our guides can help you to find the right path to the games industry job of your dreams. You can read our other in-depth guides on how to get a job in the games industry on this page, covering various ...
Without sound design, film would be a bland medium. A character would walk into a room, and you wouldn’t hear footsteps. Crickets wouldn’t chirp on a summer night. The patter of rain in a forest would ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Editor’s note: As retail interfaces and systems continue to evolve, the way we design retail experiences to user needs and behaviors is also transforming. In the new series “Stimulating Retail,” join ...
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